A Rust editor where agent edits arrive inline as previews you accept with Tab
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Python developers who want to ship small desktop games get an editor, physics and one-command export without learning C# or GDScript.
Pite is a game engine with a Rust core and gameplay written in Python. Scenes are built from nodes, stored as readable TOML, and edited in a visual editor with live preview. Scripts hot-reload while keeping node state and velocities. Rapier2D physics, common audio formats and bundled pyright are built in. One command exports a standalone build that needs no system Python. Desktop 2D only. MIT or Apache-2.0, now at v0.3, by Mahan Khalili.
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